
Build
One of your people climbs onto every spot: archer, mage, fire thrower or the warden who empowers everything around. Each has three levels and two final specializations.

A tower defense of light, darkness and choice.
Raise towers, lead your hero into battle and defend your fortress, alone or with friends.
Right in your browser, on computer and phone (in landscape). Nothing to install.
The game

One of your people climbs onto every spot: archer, mage, fire thrower or the warden who empowers everything around. Each has three levels and two final specializations.

Your hero walks the map, attacks on their own and uses abilities. The weapons you win change how they strike.

Up to three players defend the same fortress, with missions made just for teams. In the Siege, three against three send their troops at each other.

The sides
Each side has its own campaign, towers and heroes. You can have characters in both.


front-line fighter
Righteous Judgment · Shield of Faith

mage of area spells
Falling Star · Circle of Dawn


swift attacker
Ash Whirlwind · Shadow Step

mage of curses and fire
Embers of the Abyss · Web of Curses
The towers
On every spot stands one of your people, shooting arrows, hurling fire or casting spells. Each level makes them stronger and brighter, and at level 4 you pick one of two specializations.

Single target
Shoots fast at a single enemy.
Specializations: Heavy crossbow / Rain of Arrows
Available from the start

Slow
Area spell: slows every enemy around the target, flyers included.
Specializations: Radiance / Smoldering embers
Unlocks at level 2

Area damage
Hits whole groups (cannot reach flyers).
Specializations: Rain of fire / Pure embers
Available from the start

Barracks with soldiers
Soldiers who hold enemies in place.
Specializations: Knights of Dawn / Spearmen of the Light
Available from the start
Level 1
Level 2
Level 3
Knights of Dawn
Spearmen of the Light
Chain lightning
The lightning jumps from one enemy to the next.
Specializations: White Storm / Blinding Chain
Unlocks at level 3

Empowering aura
Does not shoot: empowers nearby towers, heroes, helpers and soldiers (damage and speed). Auras stack: the second at half, the third at a quarter.
Specializations: The Great Signal / The Herald's Call
Unlocks at level 4

Embers on the ground (damage over time)
Leaves a burning patch on the road: whoever walks through it burns for a few seconds.
Specializations: The Burning Vale / White Flame
Unlocks at level 5

Single target
Shoots fast at a single enemy.
Specializations: Obsidian Thorn / Swarm of Shades
Available from the start

Slow
Area spell: slows every enemy around the target, flyers included.
Specializations: Leaden Curse / Rotting Aura
Unlocks at level 2

Area damage
Hits whole groups (cannot reach flyers).
Specializations: Ash Boulder / Black embers
Available from the start

Barracks with soldiers
Soldiers who hold enemies in place.
Specializations: Ash Guards / Lancers of Shadow
Available from the start
Level 1
Level 2
Level 3
Ash Guards
Lancers of Shadow
Chain lightning
The lightning jumps from one enemy to the next.
Specializations: Black Storm / Poisoned Chain
Unlocks at level 3

Empowering aura
Does not shoot: empowers nearby towers, heroes, helpers and soldiers (damage and speed). Auras stack: the second at half, the third at a quarter.
Specializations: Drum of Blood / March of Ash
Unlocks at level 4

Embers on the ground (damage over time)
Leaves a burning patch on the road: whoever walks through it burns for a few seconds.
Specializations: Lake of Pitch / Poisoned Pitch
Unlocks at level 5
The Campaign
Every level has its own painted map, stronger enemies and, on the first victory, a new weapon for your hero.






1Wandering shades come toward a settlement of men. Raise towers on the border and hold the Gate of the Settlement.
Reward: Sword of the Watch
2The shades cross the river at the ford, among fallen leaves. Defend the bridge of the settlement at the forest's edge.
Reward: Iron mail
3Ever larger hordes climb the frozen pass. The stone wardens must hold until the last wave.
Reward: Spear of the Ford
4The shades come from two sides toward the wells of the valley, where the people took shelter. The King of Shades leads his host.
Reward: Tower Shield
5The shades descend on a village full of people, by two roads. Fire would devour the houses: fire towers are forbidden.
Rule: no fire towers
Reward: Mace of Dawn
6The mine's narrow tunnels leave room for only eight towers. Choose them well and upgrade them.
Rule: at most 8 towers
Reward: Breastplate of Dawn
7Three hosts of shadow strike the White Citadel at once, and the King of Shades comes in the last wave. Gold is scarce: every coin counts.
Rule: gold per foe ×0.8
Reward: Longsword of the Border
1The border wardens march on the Citadel of Ash. Raise towers of shadow and keep the citadel.
Reward: Scout's Dagger
2The wardens cross the marsh to reach the legion's camp. Let them bog down beneath your towers.
Reward: Woodsman's Axe
3The hosts of Dawn climb the ember slope. Hold the ash fort until the last wave.
Reward: Shield of Shadow
4The hosts of Dawn attack the citadel from two sides. The Grand Commander leads the assault.
Reward: Stonemason's Hammer
5The wardens of dawn cut a path through the burnt forest. Totems take no root in ash: slowing towers are forbidden.
Rule: no slowing towers
Reward: Twin Blades
6The road winds in a spiral to the watchtower amid the ruins. The narrow streets hold only eight towers.
Rule: at most 8 towers
Reward: Mantle of Ash
7The Grand Commander marches out of the fortress with his whole host, by two roads. Loot is scarce: every coin counts.
Rule: gold per foe ×0.8
Reward: Blade of Ash
The Arsenal
Axes also hit the target's neighbors, fire blades pierce armor, hammers strike rarely but hard. Your hero holds the equipped weapon.
Common
Attack +6
From: the starter kit
Epic
Attack +20 · strikes rarely, but hard · also hits the target's neighbors · two-handed
From: Obsidian Citadel
Epic
Attack +17 · reach +0.6 · also hits the target's neighbors · two-handed
From: Siege of the White Citadel
Epic
Attack +14 · fire: pierces armor · steals 15% health
From: Fortress of Dawn
Epic
Attack +12 · strikes faster · two-handed
From: The Ashen Forest
Legendary
Attack +16 · magic: pierces armor
Legendary
Attack +18 · steals 8% health
Rare
Attack +10
From: The Eastern Border
Rare
Attack +7 · strikes faster
From: Ash at the Border
Rare
Attack +12 · also hits the target's neighbors
From: The Rotting Marsh
Rare
Attack +11 · reach +1.2 · two-handed
From: The Snowbound Pass
Rare
Attack +12 · magic: pierces armor
From: The Village at the Edge
Common
Block +10%
From: the starter kit
Epic
Health +30 · steals 10% health
From: The Forgotten Stone (hidden mission)
Rare
Health +40 · Block +20%
From: Valley of the Wells
Rare
Attack +3 · Block +15%
From: The Volcano's Flank
Common
Health +30
From: the starter kit
Epic
Health +120 · Block +5%
From: The Iron Mine
Epic
Health +80 · strikes faster
From: The Silent Tower
Rare
Health +70
From: The Autumn Ford


The Bestiary
Armored enemies call for magic or fire, flyers pass over area towers, and the bosses come at the end.
Health 38
Health 45
FliesHealth 55
Health 55
Health 75
Health 95
Health 110
FliesHealth 120
Armor 50%Health 170
Armor 25%Health 260
Armor 60%Health 380
BossHealth 900
BossArmor 30%Health 38
Health 45
FliesHealth 55
Health 60
Health 75
Health 95
Health 110
FliesHealth 130
Armor 50%Health 170
Armor 25%Health 270
Armor 60%Health 400
BossHealth 900
BossArmor 30%Game modes

Create a party, give your friends the code and press “Ready”: up to three heroes defend the same Gate. Waves grow with the number of players, you can revive a fallen teammate, give them gold and place markers on the map. Anyone who joins after the start can jump in until the third wave.

4 missions made for people only, no helpers: The Ford of Two, The Citadel of Three, The Citadel for Two, The Assault of Three. One shared Gate, one team treasury, and the final boss bears two seals: it falls only when two heroes strike it at once.

Light against Darkness, three players per side, with three roads to the same Gate. You send troops at your opponents (Footman, Runner, Armored, Flyer, Heavy assault, Warlord), and every send raises your income. After 10 minutes the Fog falls, a match lasts at most 12 minutes, and bots fill empty seats. Team leaderboard, automatic queue or private room with a code.
Your progress
Earn stars, weapons, talents and leaderboard spots — no loot boxes and no paying for power.
One point every level, 22 talents: attack, health, speed, block, lifesteal, gold. Free reset.
The stars you earn buy upgrades: Reinforced walls, Camp treasury, Skilled craftsmen, Spoils of war.
Heroic (a single life at the Gate, stronger foes) and Iron (a single life, at most 6 towers, no barracks, more starting gold) — unlocked with 3 stars.
Generated waves, ever harder, with bosses every five waves. Your record goes on the leaderboard.
3 tasks a day and one a week, 15 achievements, and a daily streak that never punishes you for a break.
Light versus Darkness duels and the team Siege, with fair matchmaking (Elo rating) and leaderboards for each side.
Grandpa Vasile and his apprentice tell the story of every mission, and heroes, helpers and tower crews talk to you in battle — voiced in Romanian, with English subtitles.
Jump straight in as a guest; add a name and password whenever you like, and your progress stays.
Installs on your phone's home screen; settings for volume, text size, camera shake and colorblind-friendly colors.

On your phone
Open play.edenfall.ro on your phone and turn it to landscape: the interface grows, tap a spot to build and tap the map to move your hero. Your progress is the same on computer and phone.
Open the game
Choose your side, raise your first tower and stand against the first wave.
Play now