A tower defense of light, darkness and choice.

Raise towers, lead your hero into battle and defend your fortress, alone or with friends.

Right in your browser, on computer and phone (in landscape). Nothing to install.

The game

Hold the gates until the last wave

Build

Build

One of your people climbs onto every spot: archer, mage, fire thrower or the warden who empowers everything around. Each has three levels and two final specializations.

Fight with your hero

Fight with your hero

Your hero walks the map, attacks on their own and uses abilities. The weapons you win change how they strike.

Play together

Play together

Up to three players defend the same fortress, with missions made just for teams. In the Siege, three against three send their troops at each other.

A battle in Edenfall: enemies march down the road, towers fire, the hero defends the Gate
Real in-game screenshot: the first wave on the Eastern March.

The sides

Light or Darkness

Each side has its own campaign, towers and heroes. You can have characters in both.

Light

Light

  • Wardens of Dawn — defense
  • Lances of Fire — assault
  • Keepers of the Light — support and knowledge
Justiciar

Justiciar

front-line fighter

Righteous Judgment · Shield of Faith

Herald of Dawn

Herald of Dawn

mage of area spells

Falling Star · Circle of Dawn

Darkness

Darkness

  • Legion of Ash — strength and conquest
  • Court of Shades — ambushes
  • Pact of the Abyss — curses
Ripper

Ripper

swift attacker

Ash Whirlwind · Shadow Step

Curseweaver

Curseweaver

mage of curses and fire

Embers of the Abyss · Web of Curses

The towers

People who guard the road

On every spot stands one of your people, shooting arrows, hurling fire or casting spells. Each level makes them stronger and brighter, and at level 4 you pick one of two specializations.

Towers of Light

Tower of the Dawn Archers

Tower of the Dawn Archers

Single target

Shoots fast at a single enemy.

Specializations: Heavy crossbow / Rain of Arrows

Available from the start

  • Level 1: damage 9, range 8.8
  • Level 2: damage 12, range 9.5
  • Level 3: damage 20, range 10.1
Pillar of Light

Pillar of Light

Slow

Area spell: slows every enemy around the target, flyers included.

Specializations: Radiance / Smoldering embers

Unlocks at level 2

  • Level 1: damage 3, range 6.8
  • Level 2: damage 5, range 7.4
  • Level 3: damage 8, range 8.1
Tower of Fire

Tower of Fire

Area damage

Hits whole groups (cannot reach flyers).

Specializations: Rain of fire / Pure embers

Available from the start

  • Level 1: damage 14, range 7.4
  • Level 2: damage 24, range 8.1
  • Level 3: damage 38, range 8.8
Wardens' Barracks

Wardens' Barracks

Barracks with soldiers

Soldiers who hold enemies in place.

Specializations: Knights of Dawn / Spearmen of the Light

Available from the start

  • Level 1Level 1
  • Level 2Level 2
  • Level 3Level 3
  • Knights of DawnKnights of Dawn
  • Spearmen of the LightSpearmen of the Light
Tower of White Lightning

Tower of White Lightning

Chain lightning

The lightning jumps from one enemy to the next.

Specializations: White Storm / Blinding Chain

Unlocks at level 3

  • Level 1: damage 14, range 7.4
  • Level 2: damage 22, range 8.1
  • Level 3: damage 34, range 8.8
Watchtower

Watchtower

Empowering aura

Does not shoot: empowers nearby towers, heroes, helpers and soldiers (damage and speed). Auras stack: the second at half, the third at a quarter.

Specializations: The Great Signal / The Herald's Call

Unlocks at level 4

  • Level 1: damage 0, range 8.1
  • Level 2: damage 0, range 8.8
  • Level 3: damage 0, range 9.5
Spring of Embers

Spring of Embers

Embers on the ground (damage over time)

Leaves a burning patch on the road: whoever walks through it burns for a few seconds.

Specializations: The Burning Vale / White Flame

Unlocks at level 5

  • Level 1: damage 6, range 7.4
  • Level 2: damage 9, range 7.8
  • Level 3: damage 12, range 8.1

Towers of Darkness

Tower of Shades

Tower of Shades

Single target

Shoots fast at a single enemy.

Specializations: Obsidian Thorn / Swarm of Shades

Available from the start

  • Level 1: damage 9, range 8.8
  • Level 2: damage 12, range 9.5
  • Level 3: damage 20, range 10.1
Totem of the Curse

Totem of the Curse

Slow

Area spell: slows every enemy around the target, flyers included.

Specializations: Leaden Curse / Rotting Aura

Unlocks at level 2

  • Level 1: damage 3, range 6.8
  • Level 2: damage 5, range 7.4
  • Level 3: damage 8, range 8.1
Catapult of Ash

Catapult of Ash

Area damage

Hits whole groups (cannot reach flyers).

Specializations: Ash Boulder / Black embers

Available from the start

  • Level 1: damage 14, range 7.4
  • Level 2: damage 24, range 8.1
  • Level 3: damage 38, range 8.8
Legion Camp

Legion Camp

Barracks with soldiers

Soldiers who hold enemies in place.

Specializations: Ash Guards / Lancers of Shadow

Available from the start

  • Level 1Level 1
  • Level 2Level 2
  • Level 3Level 3
  • Ash GuardsAsh Guards
  • Lancers of ShadowLancers of Shadow
Obelisk of Black Lightning

Obelisk of Black Lightning

Chain lightning

The lightning jumps from one enemy to the next.

Specializations: Black Storm / Poisoned Chain

Unlocks at level 3

  • Level 1: damage 14, range 7.4
  • Level 2: damage 22, range 8.1
  • Level 3: damage 34, range 8.8
War Drum

War Drum

Empowering aura

Does not shoot: empowers nearby towers, heroes, helpers and soldiers (damage and speed). Auras stack: the second at half, the third at a quarter.

Specializations: Drum of Blood / March of Ash

Unlocks at level 4

  • Level 1: damage 0, range 8.1
  • Level 2: damage 0, range 8.8
  • Level 3: damage 0, range 9.5
Pitch Cauldron

Pitch Cauldron

Embers on the ground (damage over time)

Leaves a burning patch on the road: whoever walks through it burns for a few seconds.

Specializations: Lake of Pitch / Poisoned Pitch

Unlocks at level 5

  • Level 1: damage 6, range 7.4
  • Level 2: damage 9, range 7.8
  • Level 3: damage 12, range 8.1

The Campaign

14 levels, each one harder

Every level has its own painted map, stronger enemies and, on the first victory, a new weapon for your hero.

Campaign of Light

The Eastern Border1

The Eastern Border

Wandering shades come toward a settlement of men. Raise towers on the border and hold the Gate of the Settlement.

5 waves · Boss: Beast of Ash

Sword of the WatchReward: Sword of the Watch

The Autumn Ford2

The Autumn Ford

The shades cross the river at the ford, among fallen leaves. Defend the bridge of the settlement at the forest's edge.

6 waves · Boss: Beast of Ash

Iron mailReward: Iron mail

The Snowbound Pass3

The Snowbound Pass

Ever larger hordes climb the frozen pass. The stone wardens must hold until the last wave.

7 waves · Boss: Beast of Ash

Spear of the FordReward: Spear of the Ford

Valley of the Wells4

Valley of the Wells

The shades come from two sides toward the wells of the valley, where the people took shelter. The King of Shades leads his host.

8 waves · Boss: King of Shades

Tower ShieldReward: Tower Shield

The Village at the Edge5

The Village at the Edge

The shades descend on a village full of people, by two roads. Fire would devour the houses: fire towers are forbidden.

9 waves · Boss: Beast of Ash

Rule: no fire towers

Mace of DawnReward: Mace of Dawn

The Iron Mine6

The Iron Mine

The mine's narrow tunnels leave room for only eight towers. Choose them well and upgrade them.

10 waves · Boss: Beast of Ash

Rule: at most 8 towers

Breastplate of DawnReward: Breastplate of Dawn

Siege of the White Citadel7

Siege of the White Citadel

Three hosts of shadow strike the White Citadel at once, and the King of Shades comes in the last wave. Gold is scarce: every coin counts.

12 waves · Boss: King of Shades

Rule: gold per foe ×0.8

Longsword of the BorderReward: Longsword of the Border

Campaign of Darkness

Ash at the Border1

Ash at the Border

The border wardens march on the Citadel of Ash. Raise towers of shadow and keep the citadel.

5 waves · Boss: Captain of the Border

Scout's DaggerReward: Scout's Dagger

The Rotting Marsh2

The Rotting Marsh

The wardens cross the marsh to reach the legion's camp. Let them bog down beneath your towers.

6 waves · Boss: Captain of the Border

Woodsman's AxeReward: Woodsman's Axe

The Volcano's Flank3

The Volcano's Flank

The hosts of Dawn climb the ember slope. Hold the ash fort until the last wave.

7 waves · Boss: Captain of the Border

Shield of ShadowReward: Shield of Shadow

Obsidian Citadel4

Obsidian Citadel

The hosts of Dawn attack the citadel from two sides. The Grand Commander leads the assault.

8 waves · Boss: Grand Commander of Dawn

Stonemason's HammerReward: Stonemason's Hammer

The Ashen Forest5

The Ashen Forest

The wardens of dawn cut a path through the burnt forest. Totems take no root in ash: slowing towers are forbidden.

9 waves · Boss: Captain of the Border

Rule: no slowing towers

Twin BladesReward: Twin Blades

The Silent Tower6

The Silent Tower

The road winds in a spiral to the watchtower amid the ruins. The narrow streets hold only eight towers.

10 waves · Boss: Captain of the Border

Rule: at most 8 towers

Mantle of AshReward: Mantle of Ash

Fortress of Dawn7

Fortress of Dawn

The Grand Commander marches out of the fortress with his whole host, by two roads. Loot is scarce: every coin counts.

12 waves · Boss: Grand Commander of Dawn

Rule: gold per foe ×0.8

Blade of AshReward: Blade of Ash

The Arsenal

Weapons change the way you fight

Axes also hit the target's neighbors, fire blades pierce armor, hammers strike rarely but hard. Your hero holds the equipped weapon.

Novice sword

Novice sword

Common

Attack +6

From: the starter kit

Stonemason's Hammer

Stonemason's Hammer

Epic

Attack +20 · strikes rarely, but hard · also hits the target's neighbors · two-handed

From: Obsidian Citadel

Longsword of the Border

Longsword of the Border

Epic

Attack +17 · reach +0.6 · also hits the target's neighbors · two-handed

From: Siege of the White Citadel

Blade of Ash

Blade of Ash

Epic

Attack +14 · fire: pierces armor · steals 15% health

From: Fortress of Dawn

Twin Blades

Twin Blades

Epic

Attack +12 · strikes faster · two-handed

From: The Ashen Forest

Sword of the Blazing Dawn

Sword of the Blazing Dawn

Legendary

Attack +16 · magic: pierces armor

Sickle of Night

Sickle of Night

Legendary

Attack +18 · steals 8% health

Sword of the Watch

Sword of the Watch

Rare

Attack +10

From: The Eastern Border

Scout's Dagger

Scout's Dagger

Rare

Attack +7 · strikes faster

From: Ash at the Border

Woodsman's Axe

Woodsman's Axe

Rare

Attack +12 · also hits the target's neighbors

From: The Rotting Marsh

Spear of the Ford

Spear of the Ford

Rare

Attack +11 · reach +1.2 · two-handed

From: The Snowbound Pass

Mace of Dawn

Mace of Dawn

Rare

Attack +12 · magic: pierces armor

From: The Village at the Edge

Wooden shield

Wooden shield

Common

Block +10%

From: the starter kit

Lantern of the Watch

Lantern of the Watch

Epic

Health +30 · steals 10% health

From: The Forgotten Stone (hidden mission)

Tower Shield

Tower Shield

Rare

Health +40 · Block +20%

From: Valley of the Wells

Shield of Shadow

Shield of Shadow

Rare

Attack +3 · Block +15%

From: The Volcano's Flank

Leather jerkin

Leather jerkin

Common

Health +30

From: the starter kit

Breastplate of Dawn

Breastplate of Dawn

Epic

Health +120 · Block +5%

From: The Iron Mine

Mantle of Ash

Mantle of Ash

Epic

Health +80 · strikes faster

From: The Silent Tower

Iron mail

Iron mail

Rare

Health +70

From: The Autumn Ford

3D heroes and enemies, with their weaponsThe soldiers of Light, animated

The Bestiary

Know your enemies

Armored enemies call for magic or fire, flyers pass over area towers, and the bosses come at the end.

The Hosts of Shadow (in the Light campaign)

Swift Shade

Swift Shade

Health 38

Ash Raven

Ash Raven

Health 45

Flies
Unseen Shade

Unseen Shade

Health 55

Wandering Shade

Wandering Shade

Health 55

Shade Enchanter

Shade Enchanter

Health 75

Living Shade

Living Shade

Health 95

Winged Demon

Winged Demon

Health 110

Flies
Mailed Shade

Mailed Shade

Health 120

Armor 50%
Knight of the Abyss

Knight of the Abyss

Health 170

Armor 25%
Ash Golem

Ash Golem

Health 260

Armor 60%
Beast of Ash

Beast of Ash

Health 380

Boss
King of Shades

King of Shades

Health 900

BossArmor 30%

The Hosts of Dawn (in the Darkness campaign)

Swift Scout

Swift Scout

Health 38

Falcon of Dawn

Falcon of Dawn

Health 45

Flies
Scout of Dawn

Scout of Dawn

Health 55

Border Warden

Border Warden

Health 60

Healer of Dawn

Healer of Dawn

Health 75

Band of Wardens

Band of Wardens

Health 95

Golden Griffin

Golden Griffin

Health 110

Flies
Plate-armored Warden

Plate-armored Warden

Health 130

Armor 50%
Oath-bound Knight

Oath-bound Knight

Health 170

Armor 25%
Guardian of Dawn

Guardian of Dawn

Health 270

Armor 60%
Captain of the Border

Captain of the Border

Health 400

Boss
Grand Commander of Dawn

Grand Commander of Dawn

Health 900

BossArmor 30%

Game modes

Solo, as a team or head to head

Three heroes together

Co-op

Create a party, give your friends the code and press “Ready”: up to three heroes defend the same Gate. Waves grow with the number of players, you can revive a fallen teammate, give them gold and place markers on the map. Anyone who joins after the start can jump in until the third wave.

Team-only missions

2vE and 3vE

4 missions made for people only, no helpers: The Ford of Two, The Citadel of Three, The Citadel for Two, The Assault of Three. One shared Gate, one team treasury, and the final boss bears two seals: it falls only when two heroes strike it at once.

Siege: three against three

Siege 3v3

Light against Darkness, three players per side, with three roads to the same Gate. You send troops at your opponents (Footman, Runner, Armored, Flyer, Heavy assault, Warlord), and every send raises your income. After 10 minutes the Fog falls, a match lasts at most 12 minutes, and bots fill empty seats. Team leaderboard, automatic queue or private room with a code.

Your progress

Every game takes you further

Earn stars, weapons, talents and leaderboard spots — no loot boxes and no paying for power.

Hero talents

One point every level, 22 talents: attack, health, speed, block, lifesteal, gold. Free reset.

Side stars

The stars you earn buy upgrades: Reinforced walls, Camp treasury, Skilled craftsmen, Spoils of war.

Modes for veterans

Heroic (a single life at the Gate, stronger foes) and Iron (a single life, at most 6 towers, no barracks, more starting gold) — unlocked with 3 stars.

The Endless Siege

Generated waves, ever harder, with bosses every five waves. Your record goes on the leaderboard.

Tasks and achievements

3 tasks a day and one a week, 15 achievements, and a daily streak that never punishes you for a break.

Rated arena

Light versus Darkness duels and the team Siege, with fair matchmaking (Elo rating) and leaderboards for each side.

Voiced stories

Grandpa Vasile and his apprentice tell the story of every mission, and heroes, helpers and tower crews talk to you in battle — voiced in Romanian, with English subtitles.

Play without account

Jump straight in as a guest; add a name and password whenever you like, and your progress stays.

App and accessibility

Installs on your phone's home screen; settings for volume, text size, camera shake and colorblind-friendly colors.

Edenfall on a phone, in landscape

On your phone

Play anywhere, right from the browser

Open play.edenfall.ro on your phone and turn it to landscape: the interface grows, tap a spot to build and tap the map to move your hero. Your progress is the same on computer and phone.

Open the game

The gates await you

Choose your side, raise your first tower and stand against the first wave.

Play now